Year: 2019
26 Games Completed
1 - GRIS
GRIS
1st Jan ~ 2.8
PC
Absolutely stunning casual puzzle platformer adventure that sees you through various gorgeous watercolor painted worlds overlaid with a spectacular musical score that works beautifully together. More art than game, and although a short experience at only 3hours it makes sure to utilize every second of it.
2 - The Awesome Adventures of Captain Spirit
The Awesome Adventures of Captain Spirit
4th Jan ~ 2.1
PC
A short and simplistic adventure in the style of Life is Strange telling the tale of an imaginative child going through difficult life events. The creativity, charm and story premise are engaging enough but the puzzle design is somewhat underwhelming between generally busy work and one incredibly cryptic (mobile phone) puzzle that I wouldn't have got without the helpful folks of the internet.
3 - Guacamelee!
Guacamelee!
6th Jan ~ 6.2
Xbox One
My second playthrough of this fantastic Metroidvania, this time around playing co-op with my daughter. Impressed with how well integrated the co-op is, especially since the game relies on complex platforming and finely tuned melee combat. Incredibly satisfying and challenging core gameplay loop with just enough progression and variety to keep it fresh from start to end.
4 - Guacamelee! 2
Guacamelee! 2
6th Jan ~ 6.8
PC
Very much more of the same, following closely in the footsteps of the original with familiar progression, enemies, combat, environments and abilities obtained. Thankfully I'm okay with this, as the first was stellar and there's enough additional complexities here to keep me on-call when the mexiverse needs aid.
5 - Moonlighter
Moonlighter
14th Jan ~ 17.3
PC
A surprisingly charming action shopkeeper simulation that has you juggling time and inventory management to acquire goods via dungeon exploration and serve customers your treasures during daylight hours. It's unfortunate however that its gameplay loop quickly gets repetitive, and before I'd even finished the second of five dungeons I was looking for the game to wrap up.
6 - Assassin's Creed
Assassin's Creed
2nd Feb ~ 9.4
PC
Nostalgia has played its tricks on me again, and I'd long forgotten just how repetitive and shallow the first foray into Assassin's Creed was compared to its future iterations. That said I was still fond to step into Altaïr's shoes again and anticipate where I know the series goes from this, and what I don't but plan to play beyond that.
7 - Assassin's Creed II: Battle of Forli
Assassin's Creed II: Battle of Forli
9th Feb ~ 2
PC
Battle of Forli sees you defend Forli from the Orsi brothers, in a very short side quest. It's more of the same and absolutely nothing you'd want to go out of your way to experience, let alone purchase on its own indepedently, which I expect is why its now included in most packages of Assassin's Creed II.
8 - Assassin's Creed II: Bonfire of the Vanities
Assassin's Creed II: Bonfire of the Vanities
10th Feb ~ 2
PC
Whilst certainly more substantial than the Battle of Forli DLC, it's also a lot more laborious to work through requiring you to kill nine lieutenants, in part with complete stealth. The specifics of the story also do little to contribute to the core story and once again serves to offer medicore side content that is ultimately just distracting for the main dish.
9 - Assassin's Creed II
Assassin's Creed II
11th Feb ~ 20
PC
Replayed a decade later this masterpiece of a game still holds up and reminds me why I hold such fond memories of key moments throughout it. It's an incredibly bold and ambitious iteration on the foundations of the first, with a cast of characters and an elegance to it's execution that held my attention from beginning to end.
10 - Mega Coin Squad
Mega Coin Squad
16th Feb ~ 12
XOne
A very simple coin collect-a-thon, requiring you to platform around enemies in small open levels collecting enough coins to progress through a series of levels across a handful of different locations. Picked up as it was leaving GamePass and I had a familiar platforming itch, it provided enough entertainment for the low investment to have been a worthwhile short and shallow experience.
11 - Crackdown 3
Crackdown 3
23rd Feb ~ 20
PC
As someone that has incredibly fond memories of the prior two Crackdown games, I went into the third with hopeful optimism and whilst for the most part I was satisfied with its offerings I couldn't shake how poorly the formula has held up in its transition to modern gaming. That said I still hope this isn't the last time we'll see the Crackdown series.
12 - Assassin's Creed II: Battle of Forli
Assassin's Creed II: Battle of Forli
6th Mar ~ 2
XOne
Battle of Forli sees you defend Forli from the Orsi brothers, in a very short side quest. It's more of the same and absolutely nothing you'd want to go out of your way to experience, let alone purchase on its own indepedently, which I expect is why its now included in most packages of Assassin's Creed II.
13 - Assassin's Creed II: Bonfire of the Vanities
Assassin's Creed II: Bonfire of the Vanities
6th Mar ~ 2
XOne
Whilst certainly more substantial than the Battle of Forli DLC, it's also a lot more laborious to work through requiring you to kill nine lieutenants, in part with complete stealth. The specifics of the story also do little to contribute to the core story and once again serves to offer medicore side content that is ultimately just distracting for the main dish.
14 - Human Fall Flat
Human Fall Flat
9th Mar ~ 10
XOne
Having discovered last years playthrough was on my daughters profile and therefore netted no achievements, now seemed like as good a time as any to playthrough with her once again. The game remains as chaotically fun and hilarious to play through in co-op, especially so with a now troublesome 9 year old, even to the extent of doing it a second time through to attempt (and beat) the speed run challenge.
15 - Assassin's Creed II
Assassin's Creed II
9th Mar ~ 19
XOne
It took me a decade to replay this wonderful game for the first time, and now it has only been a month till I've done it again a third time. Still very much enjoyed retreding through from start to end and hope only that future instalments in the series capture this magic so I can experience it again anew.
16 - Late Shift
Late Shift
19th Mar ~ 8
XOne
I've not played an FMV game for an incredibly long time at this point, and safe to say they've matured quite a bit. I played through the game a dozen times to observe every potential path and was pleasently surprised that there's significant divergence in the story told between the choices made to actually present a story that feels your own.
17 - Thomas Was Alone
Thomas Was Alone
20th Mar ~ 4
XOne
A charming platformer I've now completed a total of four times. Whilst it's incredibly simple in design and execution, controlling coloured blocks through linear platforming challenges, it's also very charming thanks to the narration throughout and provides a relaxing distraction from the typically far more challenging platformers I tend to play.
18 - Celeste
Celeste
23rd Mar ~ 8
XOne
It hasn't been long since I last played Celeste but it's incredibly pick up and play platforming excellence makes for an easy and enticing replay. Attempting to take on a handful of the games tougher cassette and heart stages was a joy and I hope to revisit it again soon to finish off the rest of them.
19 - Assassin's Creed: Brotherhood
Assassin's Creed: Brotherhood
13th Apr ~ 15
XOne
My first playthrough of Brotherhood had me struggle to differientiate it with Revelations that followed, and that's unfair because unlike Revelations this is a great game. It never quite reaches the heights of Assassin's Creed II before it, but it walks in its footsteps and iterates in new areas just enough to make it a welcome addition to the series.
20 - Unmechanical: Extended
Unmechanical: Extended
21st Apr ~ 4
XOne
Unmechanical is a simplistic linear puzzle game in which you control a small flying robot through a labyrinth of pipes solving isolated puzzles to progress to an end. Unfortunately there's no overarching plot to drive that journey and the puzzles themselves mostly lack substance to be overly engaging. It all wraps up a little too soon too, briskly over before it really begins.
21 - Assassin's Creed: Brotherhood - The Da Vinci Disappearance
Assassin's Creed: Brotherhood - The Da Vinci Disappearance
3rd May ~ 3
XOne
The Da Vinci Disappearance gives the impression that Ubisoft is learning from each DLC iteration, but far from every mission is a worthwhile investment and the over arching story whilst better than the bitesize memories of past still fall short of the expectations set by the core games. That said given it's freely included in recent releases it's hard to grumble.
22 - Snake Pass
Snake Pass
6th May ~ 8
PC
The worlds most frustrating yet oddly charming reptilia platformer. With no legs, and therefore no ability to jump, you must traverse a host of various death drops to collect a handful of coins, gems and orbs across 15 levels. The unique slithering gameplay is a welcome departure from run-of-the-mill platforming and as an avid fan of the genre I'm glad I stumbled upon the experience.
23 - Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
22nd Jun ~ 41
PC
Review to be added soon!
24 - Super Mario Maker 2
Super Mario Maker 2
10th Jul ~ 30
Switch
Review to be added soon!
25 - Braid
Braid
30th Sep ~ 5
XOne
Review to be added soon!
26 - Refunct
Refunct
30th Sep ~ 1
XOne
Review to be added soon!
Year: 2018
52 Games Completed
1 - Qbeh-1: The Atlas Cube
Qbeh-1: The Atlas Cube
4th Jan ~ 12
PC
Accidentally bought the wrong game, intending to get 'Q.U.B.E.' (they even look alike). Whilst I enjoyed the puzzle premise, it unfortunately all becomes a little repetitive and drawn out before long, and a little too easy to offer any real sense of challenge or accomplishment for a puzzle game of its kind.
2 - Snipperclips
Snipperclips
6th Jan ~ 5
Switch
A surprisingly charming cute character cutting puzzler that works especially well in co-op, though prepare to be cut to bits constantly if you choose to play with a maniac child like I did. Well worth the affordable price tag and a well tailored first experience for the Switch perfect in short bursts or on the go.
3 - Doki Doki Literature Club!
Doki Doki Literature Club!
12th Jan ~ 4.2
PC
There's not a great deal that can be said without spoiling the game's primary hook, though it's safe to say that the experience begins with a content trigger warning and quickly extends far beyond its presented bounds. An enjoyable if wildly strange visual novel that attempts something unique and sticks the landing.
4 - Hitman (2016)
Hitman (2016)
13th Jan ~ 8.1
PC
The reboot executes on its stealth sandbox approach so very successfully. Levels are intricate labyrinths of options and approaches, allowing you to truly feel like you're the assassin executing the play by play with the flexibility and freedom that should be afforded to you. Sad I missed the episodic releases but glad I gave the series another chance after Absolution left such a sour taste.
5 - Tomb Raider (2013)
Tomb Raider (2013)
14th Jan ~ 12.1
PC
Take a dash of Uncharted, loosen the set pieces a little and add a smattering of torture porn by throwing Lara off an unreasonable amount of cliff edges and you've got a surprisingly well executed reboot to the Tomb Raider series. There's ample room for improvement, but there's potential for something special, so I'm hopeful in future installments to come.
6 - Oxenfree
Oxenfree
16th Jan ~ 5.9
PC
The game starts off with an intriguing premise, but ultimately lost my interest around the half way mark due to the snail's pace at which the game proceeds, not aided by lengthy slow, plodding world backtracking, whilst the story and character development never quite achieves the payoff it attempts to build itself up-to.
7 - Hidden Folks
Hidden Folks
16th Jan ~ 5
Mobile
A black and white Where's Wally/Waldo (depending where you come from), with an array of hidden object challenges to find in highly populated backgrounds. Fun enough, though a little repetitive before long and a good portion of the challenges aren't clear between the brief descriptions and the similar shared styles.
8 - The Red Strings Club
The Red Strings Club
23rd Jan ~ 3.8
PC
An overwhelmingly stylish and elegantly put together cyberpunk adventure game though a little on the short side at around four hours long. Especially enjoyed the bar-tending segments, which creatively mix up the games otherwise linear adventure segments. I strangely want to play a straight bar-tending simulation game now.
9 - Little Inferno
Little Inferno
24th Jan ~ 3.1
Mobile
Initially had high hopes between being well praised in reviews and from half of the team behind World of Goo, however, I found that the game fell short of my expectations with a shallow, repetitive loosely termed gameplay and a light story that didn't resonate before its long grind to its conclusion was over.
10 - Overcooked
Overcooked
24th Jan ~ 7
Switch
Made for co-op play, though should come with a friendship warning as the frantic and finely tuned levels will put a test to any relationship to the test. The final boss especially was a great challenge, and even at 7 hours it didn't outstay its welcome, thanks to cooking mechanic and level design variety throughout.
11 - Iconoclasts
Iconoclasts
29th Jan ~ 15.1
PC
The game starts out strong with an intriguing plot, cast and gameplay premise but ultimately feels to drag its feet to its eventual conclusion. A just functional combat system, lack of variety in enemy encounters and slow progressing frequent occuring dialogue moments had its initial virtues become tired and repetitive before the credits roll.
12 - NaissanceE
NaissanceE
29th Jan ~ 3.2
PC
Run, breath, run, breath, jump and occasionally stand still scratching your head wondering where to go next. I really enjoyed the aesthetic of the game, and moments of pace where you utilize the games breathing mechanic but unfortunately the game gets bogged down too often with slower puzzle solving segments and often losses its direction with its obtuse world design.
13 - Steamworld Dig 2
Steamworld Dig 2
29th Jan ~ 9.9
PC
Ticks all the boxes for my obsessive compulsive personality, that happens to love filling progress bars and fulfilling objectives. There's some great comfort to be found in digging out mines of their treasures, and they've taken the formula from the first and built upon it to expand the world, the story and the various game systems to round out the game nicely.
14 - Celeste
Celeste
1st Feb ~ 8.1
PC
Charming story, beautiful presentation and stunning platformer through and through. The rapid pace of the games failure to retry gameplay loop allows for a high level of challenge with few of the frustrations that can come with it, that made climbing its mountains bliss from start to end. Only a month into the year and Celeste is sure to remain a highlight.
15 - Q.U.B.E: Director's Cut
Q.U.B.E: Director's Cut
3rd Feb ~ 3.5
PC
A segmented room puzzler in a similar style to Portal but replacing portals with shapes of various colours and a gun with a pretty glove. A reasonable pace to the linear puzzle rooms coupled with an intriguing story that has a surprisingly well executed concluding payoff twist all come together for a worth.
16 - Metro: Last Light Redux
Metro: Last Light Redux
4th Feb ~ 11.3
PC
Post apocalyptic Russian-set first person shooters seems to be an oddly popular game setting, however few manage to craft a world quite as richly smothering as the Metro series manages. Story and moment to moment gameplay falls a little short of 2033, but still work well to compliment the suffocating atmosphere for a unique FPS experience.
17 - Remnants of Naezith
Remnants of Naezith
10th Feb ~ 6.6
PC
As a fan of brutal quick to fail platformers and growing up playing in classic Worms roper clans, this platformer-on-a-rope scratches an itch I've been needing relief from for quite some time. It's certainly not going to be for everyone, or I expect even many, but its for me and it executes it's core gameplay loop so excellently.
18 - Octogeddon
Octogeddon
11th Feb ~ 4.5
PC
References to 'from the guys that brought you the original Plants vs. Zombies' had me diving in without questions asked. Although it certainly posses the personality and charm of that game, it unfortunately lacks its gameplay elegance. Terribly repetitive before long and rogue-like elements to extend game length with grind had me wanting to tap out long before it was beat.
19 - Rusty Lake Paradise
Rusty Lake Paradise
12th Feb ~ 6.4
PC
I still don't quite know what I experienced with its quirky style and nonsensical storytelling. That comes with charm though, which is more than I can say for the general gameplay loop that focuses on repetitive simplistic puzzle solving throughout levels that themselves too are repeated with small changes each loop through. It all gets a little dull before long.
20 - Shadow of the Colossus
Shadow of the Colossus
12th Feb ~ 4.7
PS4
An extraordinary simple and straightforward game on paper that is pulled together with colossal grandeur, literally. I've a weak spot for games that leave you with memorable moments long after you've put them down, and Shadow of the Colossus gives them out in spades. A stunning experience through and through.
21 - Dandara
Dandara
13th Feb ~ 5.4
PC
An interesting premise that turned out to be surprisingly frustrating in execution, namely due to quirky controls that felt better suited to touch than a controller/mouse or otherwise. The further the game progresses the more weight that is put on responsive quick actions, which just puts further emphasis on the games shortcomings.
22 - BLIK
BLIK
19th Feb ~ 4.2
PC
A game bred somewhere between Talos and Portal, without the elegance of their puzzle design, lacking the charm or intriguing plot beats and a quirky latency to the control and inconsistency to the gameplay execution that leaves it somewhat as the unwanted child that's better off forgotten altogether.
23 - A Case of Distrust
A Case of Distrust
21st Feb ~ 4.5
PC
Fantastic visual style and jazz filled audio presentation backed by strong narration and an intriguing detective plot premise. Unfortunately the game falls short of landing the detective gameplay I sought, with a reasonably linear and simplistic approach to crime solving that leaves little fulfillment in its conclusion.
24 - Into the Breach
Into the Breach
28th Feb ~ 6.9
PC
Incredibly slick turn-based tactical strategy game, with a brutally efficient balance and rogue-like elements that are designed for long term replayability in-mind. Unfortunately I'm more of a one and done kind of player, so once I quickly beat the campaign I had little incentive to continue playing, though I still appreciate the stellar offerings at hand here and enjoyed my time with it.
25 - Final Fantasy XV
Final Fantasy XV
17th Mar ~ 33.2
PC
A strange one for sure, FFXV is a wild ride through many ups and downs in an overly bloated package that spanned many hours of gameplay that had me questioning my investment but with enough magic sprinkled throughout that kept me going and creative ambition that I can't help but admire. It falls short of its potential but I'm still glad I took part in the attempt.
26 - Candleman: The Complete Journey
Candleman: The Complete Journey
18th Mar ~ 5.6
PC
Simple premise playing as a candle that can light his way at the cost of his life, needing to juggle vision in bursts whilst navigating various puzzles that utilize the boughts of darknes well. The shortcomings come with the slow plodding pace of the platforming and ultimately lack of challenge throughout the games many levels.
27 - CHUCHEL
CHUCHEL
9th Apr ~ 3.1
PC
I've historically enjoyed games from Amanita Design, however this time around I found CHUCHEL to lack the intriguing world and story I've come to expect. In its place are mostly plain scenes with isolated puzzles that are less logical in nature which too commonly can be brute forced by random clicking.
28 - Q.U.B.E. 2
Q.U.B.E. 2
10th Apr ~ 5.4
PC
Brighter and more beautiful than its predecessor and although there's additional variety and complexity to the puzzle design I ultimately found them to become cumbersome before long and had a lot less intrigue in the narrative compared to that of the original. Still very much an enjoyable puzzler but not the superior successor I was anticipating.
29 - SOMA
SOMA
29th Apr ~ 6.7
PC
Stunning world building and atmospheric dread as I've come to expect from Frictional Games, though awkward enemy encounters and an incredibly slow pace makes the game a slog to get through at times. Those that immerse and stick with the game are rewarded handsomely though, with a conclusion that'll leave a dose of existential dread long after its over.
30 - Beat Saber
Beat Saber
1st Jun ~ 10
PC
Whilst VR continues to mature I've often found myself awestruck by immersive worlds and realistic scenes that are unfortunately paired with weak gameplay and little in the way of replayability. Beat Saber is the opposite of this. It's my go to demonstration for newcomers to VR on the gameplay potential the platform has whilst being incredibly simple with spades of replayability.
31 - Undertale
Undertale
10th Jun ~ 12
PC
Undertale has long haunted my backlog, and whilst the repetition in the random encounters and generally slow pace to the game had me struggling to remain engaged the clever story premise and the charming characters that inhabit the world saw me through the game twice twice, once for the typical ending (I'm a monster) and also the true ending. In this world, it's kill or be killed.
32 - Job Simulator
Job Simulator
15th Jun ~ 4
PC
A charming simplistic VR experience in which you tongue-in-cheek work your way through a handful of jobs, fulfilling the needs of corporate robot-kind. A little on the bare-bones side and repetitive before long, but a great initial VR experience and a good demonstration of both immersion and control for those new to VR.
33 - Superhot VR
Superhot VR
15th Jun ~ 2
PC
SUPERHOT was the most innovative shooter I've played in years, and that was true before I played the VR version. The game was made for VR through and through, and they did a stunning job of translating the levels and charm of the original experience to fit brilliantly with VRs limited control capabilities. One of the best VR experiences available.
34 - Subnautica
Subnautica
2nd Jul ~ 30
PC
Subnautica took my by surprise, initially embarking on the sea water adventure with little expectations and quickly becoming consumed as hours fly by. It could be summarized as an underwater Minecraft, but that'd do the game a disservice. The approach to vertical exploration had me wanting to progressively swim deeper to undercover more about the strange world from first getting my feet wet right through to the games deepest darkest secrets.
35 - Darkness Rises
Darkness Rises
9th Jul ~ 50
Mobile
Straddling the line between a mobile MMO, gacha and linear action game, Darkness Rises has heaps of potential. A well balanced multi-character approach to progression coupled with gacha familiar energy systems had my engagement until it became all too apparent this was a Nexon game, and advertisements and monitization runs rampant smothering my every interaction with the games end-game.
36 - World of Warcraft: Legion
World of Warcraft: Legion
1st Aug ~ 15
PC
In preparation for Battle for Azeroth on the horizon I brought my Monk character through the Legion expansion ready at the level cap, and never actually used him afterwards. I see Legion as one of the better World of Warcraft expansions, even if it does go off the deep end with the alien lore in post release content patches.
37 - Cities: Skylines
Cities: Skylines
8th Aug ~ 11
PC
A sick wife sought a simulation game to keep her distracted to which Cities: Skylines seemed the most commonly suggested option. After a few hours of watching from the sidelines I started playing myself and got swept away. A fantastic fully featured city simulation with an impressive array of depth and complexity behind an accessible approachable learning curve.
38 - Holedown
Holedown
10th Aug ~ 3
Mobile
A simplistic mobile action puzzler that has you needing to break platforms, Breakout style, as you progress through levels vertically. The simplistic gameplay has a surprising amount of replayability and charm to it, and levels are concluded before it overstays its welcome at around the 3 hour mark.
39 - Pocket City
Pocket City
10th Aug ~ 5
Mobile
A simplistic approach to typically complex city simulation games. Perfectly tailored to a mobile experience with just enough progressive systems and city expansion to fulfill it's five hours of game length. A worthwhile introduction to the genre for newcomers and a friendly bite-sized mobile experience for those familiar.
40 - World of Warcraft: Battle for Azeroth
World of Warcraft: Battle for Azeroth
15th Aug ~ 40
PC
No matter how many years pass I still always get the itch every new expansion, and this time was no different. Twenty hours went by within two days before hitting the level cap, and the leveling experience whilst not without its flaws is arguably the most refined this time around. Unfortunately it wasn't long after clearing the available raid that I churned, likely until the next expansion rolls around.
41 - No One Lives Forever
No One Lives Forever
3rd Sep ~ 13
PC
A potential genre classic overlooked until a friend suggested the game for me. Technical hurdles aside the game has a cumbersome start but grows into a competent and feature packed, arguably ahead of its time, first person shooter that was a joy to conclude. Eager to play the sequel in the future to see if the games momentum continues further.
42 - Destiny 2: Forsaken
Destiny 2: Forsaken
10th Sep ~ 100
PC
Easily the best expansion for Destiny 2, feeling somewhat familiar in scope and impact to The Taken King expansion from Destiny 1. The core Destiny 2 experience now feels fully refined with a handful of quality of life improvements and there's a content breadth to keep you busy preparing for the new raid introduced, which itself is fantastic.
43 - Two Point Hospital
Two Point Hospital
9th Nov ~ 35
PC
For the longest time I've desired a sequel to Theme Hospital, a game that rocked my childhood years. Two Point Hospital is every bit of that, and some more, feeling incredibly nostalgic to the Theme Hospital experience, although disappointingly a little inconsistently balanced with little pressure of failure throughout the game's levels, and a high degree of repetition between them.
44 - God of War (2018)
God of War (2018)
10th Nov ~ 20
PS4
A stunning both reboot and continuation to the series, and a masterpiece of a game all in all. Refining and maturing the God of War gameplay is a success in itself, but far better is how this game elevates the storytelling, melds mythologies and gives Kratos and his child compelling personalities all the willing looking/sounding stunning as it goes. Not only a likely candidate for best game this year, but also a strong contender for game of the generation.
45 - Spider-Man
Spider-Man
11th Nov ~ 16
PS4
The entire game package is well rounded from it's story through to its combat, and when all else fails swinging from the rooftops and traversing New York from the skies will never get old. It also feels both surprising and great to consider the characters and overall story premise of this game to be on par, if not better, than what the films have achieved.
46 - Return of the Obra Dinn
Return of the Obra Dinn
19th Nov ~ 8.5
PC
The game came out of nowhere and absolutely floored me. I had little idea what to expect going into this highly praised indie title, and was instantly hooked as the unique detective plot and gameplay loop began to unravel before me. Struggling to put the game down once I started, uncovering all the games secrets was a joy from start to finish. The prefect length, depth and complexity has the game as one of the most satisfying of the year.
47 - Battlefield V
Battlefield V
20th Nov ~ 5
PC
Absolutely stunning graphically and in audio, unfortunately held back by the piecemeal short stories approach. Less than two hours for each is far too short to introduce, develop and attempt to land impactful conclusions for a handful of characters in complex scenarios. It's a shame too as each demonstrates potential, especially so with the Tirailleur War Story.
48 - Human: Fall Flat
Human: Fall Flat
24th Nov ~ 5
Switch
I'll always have a soft spot for platformers growing up in the 16-bit era, and I've always found an endless charm in physics systems in games. So when you pair the two together you get a surprisingly enjoyable yet challenging platformer that works exceptionally well in co-op, even if played with a troublesome 8 year old that seeks only to throw you off ledges.
49 - A Way Out
A Way Out
6th Dec ~ 7
PS4
Thoroughly enjoyed the creative co-op split screen approach to storytelling, and the sense of impact that came from the shared experience. You'll need to overlook more than a few occasions of out of place actions or awkward dialogue exchanges, but it's not too surprising for the plot the game pushes. All in all an enjoyable adventure shared with my wife.
50 - Hitman 2 (2018)
Hitman 2 (2018)
17th Dec ~ 11
PC
Whilst this feels like more of the same from Hitman (2016), with some expanded quality of life introductions and more varied and expansive levels to work through, that's ultimately exactly what I'd have hoped for. It's the definitive stealth action sandbox sim, though I'm sad they moved away from the episodic format as it worked wonders for their expansive sandbox piecemeal offerings.
51 - Hollow Knight
Hollow Knight
19th Dec ~ 16
PC
A stunning modern day Metroidvania with a world filled with charm and deadly bug based creatures that populate an expansive world of hidden passages, backtracking and ability gated glee. Surprised at the scale and depth to the game, especially coming from a small team, with impressive variety of enemies, encounters and the various environments traversed.
52 - Red Dead Redemption 2
Red Dead Redemption 2
27th Dec ~ ~40
PS4
The breadth, depth and complexity of the games world is staggering, almost so to the point of suffocating the game itself. It took me a while to overcome the slow pace of the game and the busywork of its progression but in doing so I encountered a surprisingly rich world I was eager to remain in and stunningly portrayed cast of characters that I was deeply invested in.